The optimal strategy is to safely hit them with area-effect spells that damage both the tower and nearby undead. This can turn into a bad proposition because often the undead can block you from reaching the tower, and because it can take a long time to bring them down this way meaning that lots of undead will be coming out. If you’ve run out of spells, you’ll have to hit the tower with your weapons. The easiest way to destroy a siege tower is by hitting it with offensive spells, fire-based spells in particular. Once one does reach, undead will keep coming out of them until the tower is destroyed. They’ll reach various points of the battlements one at a time. It basically boils down to this, six siege towers loaded with undead are heading towards the battlements of your keep. Once you’ve made your decisions, the siege begins. You’ll also have to make a couple of decisions about which units will help you out (Greycloak Archers, Greycloak Fighters, Ironfist Fighters, Lizardfolk Fighters). Either Elanee or Zhjaeve are adequate for that role. (3) A healer who by this point can also add another offensive touch with spells like Firestorm and Sunbeam. I find Qara truly shines in this role, since she can make repeated use of Sunburst, Chain Lightning, and fire based spells. It is preferable to have one with a weapon that can inflict holy damage since this guarantees a certain amount of damage no matter what type of resistances a particular kind of undead may have. As with the battle at the outskirts I find that between your PC and two companions it is best to reach this set up: (1) A strong melee fighter that can take on directly any undead that come close. You again have to select two characters for you party. Kana will also give you the Rod of Resurrection as a present from Lord Nasher. You’ll now have to participate in another conference.
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